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In the instance of Guild Wars 2 Elementalist Guide the Elementalist profession seems to be possibly one of the more complex (professions being Guild Wars 2's name for classes). Much like the other seven professions the Elementalist gains new abilities by equipping a weapon. To start with each Elementalist weapon only has one ability (akin to the 1 key) however as kills are created more skills unlock for numbers 2-5. Two-handed weapons include five skills while one-handed weapons have three skills which can be matched with an off-hand item for one more two skills. The 6 secret is commited to a character's healing ability the 7-9 idea is for utility skills purchased with points earned through leveling and the 0 key's programmed to perform Elite abilities that unlock after level 30. That's already a great deal to take in created more intricate for the various weapons an Elementalist can wield. In spite of most of the powers unlocked throughout the two-handed staff they'll still need to unlock others by employing daggers wands and off-hand items called focuses. Even still that's only the beginner to purchase burgeoning Elementalist. That you can see the Elementalist can alter their powers by changing their attunement switching between fire water air and earth. Changing the Elementalist' s attunement completely changes the skill bar without changing the equipped weapon meaning you would need to unlock skills for any weapon and attunement combination.